Role: Ideation, Research, Copywriting, Prototyping, Iconography
Tools: Adobe XD, Adobe Illustrator
Objective: Find an issue that is relevant to me. 
The methodology used: Double Diamond Human Center Design 
Every day, every minute, every second, “trash” is not being sorted. It is sad when these plastic products end up in the oceans, beaches, or even their stomachs Ocean animals. Because of that, Recycle it! It was created to motivate people for the greatest cause.
Overview
 My goal was to design an application to facilitate the process and motivate people to recycle.
For me, it is important to find a solution because consumption is increasing, and recycling products are mistaken for trash, which is damaging our environment, people who depend on the ocean, and possibly our health..
 Problem Statement
I observed that people don’t know how to sort material. They don’t know about the new city’s recycling regulations, and some people mention being tired after long working hours. All they want to do is spend time with family.
How might I motivate people to recycle?
The Solution
By answering the design question I might motivate people to recycle by designing an application that helps, people with visuals, videos, imaginaries, and games for kids on how to recycle.
Competitive Analysis
Images
Scenario
John is a busy college student who wants to start recycling, but he's not sure how to properly recycle different materials. because it doesn't have an app he doesn't know how to recycle, and confused and frustrated he disposed of all the material that can be recycled into the garbage container. 
User story
As a busy college student who wants to recycle but doesn't have a lot of time, I need an app that can educate me on proper recycling techniques in a quick and easy way, so that I can contribute to a sustainable future without sacrificing my schedule.
User Case
actors: John (user), Recycle it! (app)
Preconditions:
John has downloaded the "Recitle it" app on his smartphone
John has identified a material he wants to recycle
Basic flow:
John opens the Recycle it! app and selects the "Learn" tab
John sorts the material he wants to recycle (e.g. plastic, paper, glass)
Recycle it! provides John with a short video or tutorial on how to properly recycle the selected material
John watches the video or tutorial and learns the proper recycling technique
John recycles the material using what he learned from the app
User Research Method
I used qualitative research methods to validate the Hypothesis.
Interview
I provided a questionary to five random participants who answered all the questions. The results reveal several insights.
None of the participants knew the regulations for separating waste from recycling in the city of Seattle.
Some of them did not know how to recycle.
And,  Everyone mentions was interested in learning through pictures and videos.
Design
RECYCLE IT! is an app that provides truthful and accurate information on how to sort waste material for recycling.
How does it work?
Users can choose to learn through images, videos, or games directly from the homepage.
How does it look?
For the final prototype, I used blue, green, and white as the primary colors.
Launch
"Recycle It" incorporates animation and staggered effects to deliver a dynamic user experience.
Navigation
The app features simple yet sophisticated navigation with an appealing design.
Elevation
The app uses color and shadow effects to create a sense of depth in the menu and top bar.
Image Carousel
An image carousel enhances the visual experience and usability. 
Process:
I included the flyer directly from Waste Management to ensure people receive accurate information from the source. Verifiable accuracy is a key element in motivating people.

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